I’ve been getting allot of positive feedback and press on my article on the evaluation of “Fly Me to the Moon”. From my fellow blogger Sean Gleeson here: Swell3d, getting the attention of a NPR writer, to a 3D newsletter publication from www.veritasetvisus.com this article has made an impact around the 3D community and it continues to spread. Thanks for all the positive press out there. What I was trying to do with that article is show how “FMTTM” didn’t have to be made that way. You can do some simple things to vastly improve your 3D. I got a few negative feedbacks too. They are in the comments section. While I do not agree, its great to have a healthy debate, so keep the comments coming!
In other 3D news, I have been a beta tester for the Foundry’s newest 3D stereoscopic plug-in called Ocula. I can’t say too much about it yet, but there will be a training course in its use over at The3Dfool.com This plug-in blows me away. It will redefine the work flow for stereoscopic effects work. Mark my words. FX guide has a nice whitepaper about its work flow, check it out here: Ocula Whitepaper
AutoDesk will be releasing Maya 2009 in October. The biggest news here is Maya 2009 will be able to display 3D view ports right inside of openGL. Now I have had some melscripts that let me do this for years (mainly using cross eye method) but now you can see anaglyphic, checkerboard, and interlaced methods as you work. You can now model, animate, texture, playblast in stereo. Kudos to Autodesk for implementing this feature. Check out the movie here. Stereo Maya